Start on the porch in front of Annenberg.
Look through the columns and spot a path you're particularly inclined to take. Follow it.
On the way, find some wooden stairs and descend them. Head towards the brick building ahead until you're stopped by an obstacle.
Go nine to the left and meet your DARLING. Next to her, the ground points the way.
Have a seat as soon as possible, and then look for the obtuse angle with the complex map. Consulting it, head towards the intersection of 5 paths.
On the way, spot another obtuse angle, and change direction towards the golden T, against the advice of the silver pointer.
Investigate the nearby white sign in the bush.
Head for the message's fourth line, but don't get too close to the guardian's face! Meet another one of your DARLINGs- wait, you mean that's a DRESSER? Abandon it as soon as the the red-handed interference vanishes.
Walk past the stone cylinders and collect the warrant for Booth's arrest from the Fortress. Proceed to Booth's last known whereabouts.
Booth isn't here! Head up three stairs and, no matter how disinclined you may feel about it, follow the path out.
Look for the hieroglyphs dispensing truth about parking and buses, and keep heading in that direction until you have to STOP.
Follow the tall green wall until you have a chance to have a seat and take another rest. Try to spot a sign triplet with both left and right arrows opposite a bowtie, and go to it. The culprit has strewn these signs about to throw you off his trail. After reaching the one opposite the bowite, proceed past six more sign posts featuring left and right arrows, crossing the white stripes to get to the last one.
Suddenly, one of Booth's accomplices opens fire from the tall tower! Duck behind the natural shelter, and creep around the corner, remaining hidden.
Head towards the nearest mythological figure, and continue past it in a straight line.
ACK! You're attacked by flowers at nose level! Run past them, and finally abandon the brick, crossing the white stepping stones, not the tightrope.
Continue in a straight line, passing two two-headed misers. If you see an area with a general vehicular prohibition, enter it - you are not a vehicle!
Spot the puzzle Booth stole and solve it. If you see him, arrest him, presenting the warrant you collected.