Combatant Mobs

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Instead of tracking stability for each individual combatant for a large number of mooks, instead just have a script based on the size of the force that tells you how often they get to attack. For example a squad of 12 soldiers might have a scrip that says they get to fire 2 times each tick. The DM chooses which individual mooks take the shot based on the situation in the combat, choosing ones that have not fired too recently, have not been fired on too recently, and have decent shots they might actually take.

Player actions can affect the script, lots of shots doing covering fire will set the mob back on its script/cause them to miss some actions.

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