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What fantasy game would be complete without dwarves, elves, and orcs? Well, a number, and we may not have orcs in my setting, but that's besides the point. The point is, we need support for multiple races.

After talking to Tom, we think the best way to do this is via characteristics. The way I plan to do this is to have a basic race characteristic, and then for some races, that will unlock other characteristics -- so you will either have the Human characteristic or the Elf characteristic or the Beastperson characteristic, or whatever, and if you are of the correct race, you could in addition have the Extra Elf Abilities 1 characteristic or Extra Elf Abilities 2 characteristic, or the Squirrel Heritage characteristic or the Monkey Heritage characteristic. Some extra characteristics will be mutually exclusive, some will not.

Costing formulas for race characteristics may be different than normal, at least for the primary race characteristic.

Humans will probably not get any bonuses or penalties.

Other races that need to be worked on:

Elves -- in this setting, warlike nomads. Think Mongols or something.

Dwarves -- about what you expect.

Beastlings -- bestial humanoids. Often have special abilities, different beastlings have different abilities.

Other races that I am not disclosing at this point.

Other races that aren't yet important:

halflings -- savages living in the jungle lizard people -- the same Evoka -- offshoot of elves, these are more typical, think similar to Tolkien Elves (but I forget which kind) Orclike race -- probably actually a savage human race others? there are probably others, but I haven't given them a specific place in the world yet

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